Recently a couple of good RL friends have joined us on our Azerothian adventures. My hubby and I started some low level alts to play with them and show them the ropes and such. So far we've been doing some low level dungeons together and I must say I'm quite enjoying my new role as a healer.
I rolled another troll since, well, I just love trolls. The title of this post refers to the fact that I got rather drunk one night while clearing Scholomance with my friends and ended up trolling trade chat briefly. Very briefly. But it is nevertheless shameful.
The real POINT of this post, however, is to express my regret at how easy dungeons are. There's just no real challenge. Yes, I am wearing heirlooms, as is my husband. But we're not completely decked out or anything, just a few pieces. And let's not forget that we're 4-manning most of these dungeons, which I think should make them at least 20% more challenging, no? Not to mention that two out of the four players are relatively inexperienced, and one of them is a tank. This is my first time healing. This is my first time playing a druid. We normally tackle dungeons that are 3-4 levels above us. All of these factors should make a for a challenging, gruelling dungeon run, right?
Not really the case, sadly. I realize low level dungeons are supposed to be sort of roflstomped anyways, but I really expected better than this. All of the dungeons we tried from 15-35 or so have been disappointingly easy.
It was only until we got to Scarlet Monastery that things got a little trickier, and it was only because mobs were running into other packs and pulling the whole room. Yet, we managed to survive most of the time. It was only by trying to fight 10 mobs that we were actually able to feel the challenge. How pathetic is that? In a cataclysm heroic, pulling even one extra mob can mean a wipe, whereas 4 noob-ish level 30s crawling into Scarlet Monastery can handle 7-8 mobs at the same time? A little ridiculous if you ask me.
Scholomance was challenging, but again only because we would inadvertently pull the whole room by mistake. The only boss we wiped on was the one that summons like 30 mirror images and we had no idea how to handle it. None of the other bosses even presented a minor challenge - as a level 40 healer I could outheal all the damage without even losing half mana.
The good news is that things seem to be getting a bit tougher. We tried Dire Maul West which was quite difficult (although that may have been because we were all inebriated). I'm hoping that once we hit Outland things will get even more challenging. Otherwise why even bother going into a dungeon? It's supposed to be a big scary place with sparkly epic rewards that only the bravest of souls venture into. Not just some 15-minute roflstomp loot vending machine.
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